The Province of Darkness

Session 1: Welcome to New Haven

   The party of four have now embarked upon the New Lands, Captain Barbosa returning to Angliae to gather supplies for the party to journey back home. With approximately a month to learn the fate of the Anglician settlers, the party travels down a short trail that has now been overgrown and once led to the shore. Soon arriving at the Dark ramparts of a walled town, The party approaches cautiosly, Cylus taking lead to speak to the dark Dwarf guards standing vigilant atop the towers. Attempting to communicate with them and getting no valuble response, Cylus casts Dancing lights as beautiful dimly lit lanterns float into the sky in an attempt to communicate peace. This was very unsettling to the Dwarven sentinels, and they sent for the Witch hunters of the town. Duncan managed to communicate with the Dwarves  at the gate and learned that magic isn't tolerated in th Town of New Haven. Cloaked figures began to approach the party, carrying a basic insignia of a White circle with a black mark in the center, these Witch Hunters were to imprison Cylus whilst the party ventured through town. However, one Witch Hunter proved to be unlike the rest and freed Cylus from the grasp of the Witch Hunters. Resting for a night in the local tavern, a Shrill Shriek emerges from just outside the tavern doors. The party ventures out to investigate, and finds the Witch Hunters preparing to burn a young woman at the stake, presumably accused of Witchcraft. Vikorax was first to take action, and assaulted the Witch Hunters in defense of the woman. a brawl insued and the party came out victorious, saving the young girl, whose name was revealed to be one Lydia Runehart. In trade for the safety of her life, Lydia has offered the safety of her fathers estate to the party.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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